Dagg is the answer to the unasked question “can an ogre be a subtlety rogue?”, the concept is pretty ridiculous as Dagg shows up all around Draenor disguised as a cage, a plant, and a two headed ogre;as ludicrous as is sounds it apparently works as no mobs seem to see him.
as Dagg is probably the closes thing to warcraft batman, I based this piece loosly off of Norm Brefoygle’s cover of Batman 465 ;which I know is based off of the cover of Batman #9 by Jack Burnley but this comic was very iconic to twelve year old me, as it was not only a dynamic image but the first appearance of Tim drake Robin.
for those who follow me on Instagram , you have already seen this, but as I mentioned earlier i sometimes forget my various forms of social media such as this website…*sigh*
the shadow priest class bodyguard “Talonpriest Ishaal” was the first Bodyguard I used and remains my favorite, maybe I was just spoiled because I wasn’t yet tromping through the Tanaan Jungle. he also comes with quite a bit of lore as he appeared as a pretty major villian in outland, which is why i tried to add a bit of the Skettis village from Terrokar forest to the background.
,I am not a huge fan of Panderians; However Carey likes them and there is only one panderian follower so I relented. for mistwalker monk, Fen Tau
I was going for a “wall-walk” style move a la neo in the matrix.Don’t know if i quite accomplished that but I am now done with panderians (until new ones pop up in Legion)
so far my least favorite body guard, Demonology Warlock, Aeda BrightDawn. I really didn’t plan the layout of this piece very well as you can barely tell he has creepy green and black wings.
I love Combat Rogue, Kimzee Pinchwhistle‘s choice of weapon. the duo-welded wrenches are exclusive to the follower so it is no use trying to find one the transmog. It’s hard to tell but I played around with metallic paint on her “Dame Edna” Glasses. though I think any career as a letterer is never going to happen.
one of only two possible troll followers, Marksmen Hunter-Shadow Hunter Rala is a bit of a pain to draw as his gear is very unusual, particularly his odd face gear.
these warcraft sketches are quickly becoming a series.
subtlety rogue, Ka’la, was one of my first garrison followers, which she is kinda one of my favorites (at least one of my favorite orcs, of which there are an abundance
I tried to use some contrasting colors to make her red skin pop, I forget that not all orcs are green, especially in draenor… does that make me raciest
playing around with watercolors again. I thought I would try to make something good come from my warcraft addiction. I was clean for years but fell off the wagon about a year ago. it’s a good stress management tool, and I don’t let it overwhelm me to much.
a lot of people have complained about the garrison aspect that was introduced in Warlords of Draenor, but I actually like having a sort of “base of operations” rather then just setting your hearthstone to the various Inns across azeroth; which is probably words to live by in “meatspace” as well.
Vivianne is an undead fire mage with the bodyguard trait so she has followed me around Draenor. so far she has been the my favorite bodyguard, though in fairness I haven’t used all five yet.
I had a few moments while rendering so I played around with some photoshop brushes I don’t use nearly enough.
oh Pieclops, you are one of my favorite monsters. why aren’t there more confection based monsters in the pantheon of history?
Pieclops is essentially the grimace but for pie instead of milk shakes (look it up). I tried to add some cool effects with little success. the floor texture was done in a similar style to what I did with volcano and the “magic” lines are glitter pen connecting to blueberry Djini (as I had mentioned in her post)
Pieclops as used in the game:
this is a two-fer, both a corn character and a rainbow. I have tried hard not to cheat like this, but this was a natural as patchy is a rough and tumble rogue you would expect to find in a back water pub and ninjas are… well ninjas. one can only assume that patchy’s past is coming back to haunt him.
their is no denying this was inspired by the classic “Incredible hulk 340” (which was no doubt inspired by something else)
Patchy and Ordinary Ninja as used in the game:
Cool Dog is probably the most “story” driven piece that I have done for this series. the blue land cards have a weird way of straddling “primitive” cultures of the woadic and random futuristic looking things such as cool dog or future scholar (who upon looking is actually a rainbow card, I didn’t realize this at the time), then their was the woadic time walker and that felt to me like the old school Dr. Who historical episodes. thus I had the cool dog as a sort of envoy from the future stumbled upon in the desert by the woadic people including woadic chief and the woadic marauders (as seen earlier)
you can’t tell in the scan but Cool dog is outlined in glitter pen. I don’t know why I have become fascinated by mixing my media but I hoped it would give a sort of hologram feel. the projector is directly inspired by Skeets of Booster gold fame.
cool dog as used in the game:
Teeth Leaf is a weird creature, it’s a bat wielding anthropomorphic leaf. The only way I can seeing it becoming a remotely effective monster would be in swarms. this is a great reason that you shouldn’t wander from the group while playing D&D.
for the record I was watching an Errol Flynn movie while painting this
Teeth Leaf as played in the game:
Blueberry Djini is one of me favorite cards, I’m not sure why, I guess the concept of the spirit of pie just makes me smile. well, that and directly healing two points.
one of the things I noticed about the original was a weird connection between this card and the pieclops, namely she is holding a summoned slice of pie, and the pie clops holds a pie missing a slice…
This was one of the weirder pieces, which unfortunately caused it to scan badly. I outlined the Djini with ablue opaque jelly roller and encircled the mystic piece of pie with a glitter pen. Never let it be said I am above using low brow art supplies.
Blueberry Djinn as played in the game:
one of the most devastating cards in the game can be the spell Volcano, as it destroys not only your opponents lands it also potentially destroys yours. since I featured the woadic culture on the previous piece i thought it only fair to highlight what I saw as the corn kingdom as it was besieged by a volcano. I hoed to capture some of this devastation in this piece
while I managed to cram as many card kingdom characters as I could think of, traveling farmer, Archer Dan, Husker knights, Earlings, Husker giant, I created a few original citizens; seeing as much of the corn architecture (corn dome, corn castle- er… maybe not so much that one) has a vaguely Greek feel to it I chose to ad them rather then go with a corn lord or a cornataur. plus one of the most well known volcanic disasters is Mt. Vesuvius over pompeii (so bad it have been featured on Dr. Who)
to create the smoke volcanoes belch out I tried several techniques and finely settled on a combination of daubing paper towels and a large loose drybrush, I think it worked pretty well.
Fun Fact: I based the “corn senator who is supporting the wandering farmer on designs that Jack Kirby did for a production of Julius Cesar
Volcano as played in the game:
this is the point where I started to notice some vague world building going on in the game, sort of like how vague story arcs emerge from magic the gathering even though it’s just a game. Despite having five different land types their seem to be two formal kingdoms Blue planes and Corn. I’m sure that the designers did this because these were the two factions Finn and Jake played in the inspiring episode.
in the blue plains camp we have several Woadic charicters (named due to the similarities between their blue skin and Woad paint used by ancient Celts to die their skin for battle), Woadic chief, Woadic time walker, Wod blood, Woad mobile home and of course Waodic mauraders. from these we can distill out a portrait of a nomadic society who is steeped in ritual who have managed to use these rituals to achieve some of the same goals that technology has, but more about that later.
based on there look, the woadic mauraders are undoubtedly swashbucklers. possibly drawn from another time, or just styling them selves based on something that was witnessed from another time, in this piece I had them taking on more of the corn kingdom notably the Husker knights. the blue and yell make for a decent pallet while not coloring either side as truly good or evil as darker colors might.
Woadic Mauraders as played in the game:
Earl was another request from Carey. I’m not sure if she liked the card or the whole concept of some bat $#!t Crazy hedge knight.
this was a bit more complex then the previous pieces in the series as I was trying to go for a sort of a Kuranes from Lovecraft’s “Celephaïs“, or even Terry Gilliam’s “Fisher King” with one foot in one reality and the other in another, and you aren’t 100% sure which is the delusion. I tried to use a distinctly different pallet on each half to drive the distinction home.
Fun Fact: I only know one guy named Earl, he is an amazing artist and also a gruff curmudgeon who lives in his own little world
Earl as played in the game:
as seen previously with the orange slimey, I have a tendency to make these after playing video games. With a scenario ripped from Bioshock:Infinity comes Beach Mum (a part I stupidly got lost in to boot).
I based the position of the mum off of the motion it uses when coming onto the board in the game
Beach Mum as played in the game:
Cornball is one of my favorite cards, he is super useful when playing and visually he is awesome. living is the middle of Illinois we are surrounded by little but corn, and every year several fields get plowed into “corn mazes”, I don’t know f it’s a regional thing but it everywhere around here. This guy, obviously based on D&D’s Beholder looks like a random encounter you could have while walking threw one. I really wish they would make a proper card wars monster manual so I could get the stats for this guy
Cornball as played in the game:
Herculeye is one of the creatures who makes very little sense, how would a creature Like this come into being? the evolutionary path of a gigantic eye with arms and legs is just staggering.
in an attempt at color theory I tried to contrast the red background (loosely based on masters of the Universe card backs) with his green body.
Fun Fact: I scribbled a weird sketch of herculeye with a curled mustache stating “you must use the little grey cells, Hastings” on a note I left for Carey, a reference to Hercule Poirot, which I had been binge watching.
Herculeye as seen in the game:
after I made pieces for all other colors their were only two types of card left spells and buildings, not being very adept at architecture I chose to try to reinterpret spell cards. Hot Dog Rain was my first misstep (misstep in that I really don’t know what I am doing and just blindly jumped into making these, Katie Cook I am not). I was hoping to make something at least vaguely impressionistic, like van gogh’s starry night, and every thing I did just made it look like a soupy mess. maybe I need to try a different medium, or maybe I just overworked it, oh well.
poultrygeist as seen in the game:
I held out playing for a while. I am a fairly avid player of CCGs but for what ever reason I am resistant to digital card games (possibly because I am a curmudgeon). There is just something that I find special about going to the store and buying a pack of cards, opening them to find out if you got something good or not. Gelmo Del Toro in one of his lectures talked about humanities need for physical totems, which is why ebooks will never wipe out paper books.
I combound techniques from both orange slimey and the cow, using one color of ink for the magic coming off of the poultrygeist and a different ink for the poltergeist it self ( broke out opaque jelly roller, because I am not above using low brow art supplies)
poultrygeist as seen in the game:
Fun fact: this is so far the only time I have included fin and Jake in a piece
the pickler as seen in the game: